Thursday, October 20, 2016

I've got good news and I've got bad news, which do you wanna hear first?

After reading an interview with Shigeru Ohmori, one of the people working on Pokemon Sun and Moon, I gleaned a few new things that will upset a lot of people, including myself, but I got over it:

Mega Evolution is confined to the post-game:

"We really wanted to have people kind of get used to this new idea, this new strategic element. So over the course of the main scenario of the main game, Mega Evolutions don't appear. But once you finish the story, you unlock the access to Mega Evolve Pokémon. You run through the main game learning about these new Z moves, and after the game you unlock more strategic depth by combining Z move with mega-evolve Pokémon."

 What a lot of hardcore fans of a game franchise hate is the post-game: It's basically stuff that's the aftermath of the story and some things are not available until that aftermath section, once all of the main story is over and done with. Disgaea D2 is furiously notorious for this, giving you playable characters from other games in the franchise like Emizel and Raspberyl.

And it looks like Pokemon's 6th gen mechanic, Mega Evolution, is being restricted to the post-game because this game's mechanic are the Z-Moves.

IMHO, I have no idea WHY fans hate this. The 6th gen games did not let you have the Key Stone right away. Even X/Y barred you from the Key Stone and Mega Evolution until you beat Korrina in the Tower of Mastery, which was after the third gym battle, and even then you only had access to Lucarionite and Mega Lucario and the Starterite of your Kanto starter you chose at Lumiose City.

Mega Evolutions are powerful but I only used one in my entire play of Omega Ruby (because Mega Mawile is awesome) and I didn't even use one in Pokemon Y. The Z-Moves I might use more often but I don't intend to harp on them much.

Confirmed: There are no Alolan Pokemon changes past the original 149.

"long-time fans of the game that have played since the beginning, and I really wanted to have a special surprise for those players. Also for the fact that Pokémon from the Kanto region of the original game are probably the most recognizable among long-time fans. So I really wanted to kind of focus on them and give them kind of them a new take on their appearance to really surprise them. But at the same time, by having the new appearance they kind of look like new Pokémon for a lot of new players who are maybe just getting started with Pokémon. So that was the reason we decided to focus on Kanto Pokémon."

It's straight from the Mudsdale's mouth, folks: Any future Alolan Pokemon will be strictly derived from the 149 Pokemon of the original Chromatic classics. There will be no Alolan forms of Johto, Hoenn, Sinnoh, Unova or Kalos Pokemon!!!

Again, a lot of fans will hate this because it'll be "Oh, the creators are Genwunners!!! X(" I admit I was born long before Nintendo was a video game company and had long since graduated from high school before the original Pokemon games came out, and I got hooked on the games after seeing Ash battle Brock in his gym in the anime, but after playing the original games, I enjoyed them.

But I am not a Genwunner. In fact, I didn't like 90% of the classic 149. The only Pokemon I liked were Starmie, Ninetales, Kangashkan and Vileplume. However, I am with the creators on restricting the Alolan forms to a certain number of one generation.

Technically, it's good: Even if you didn't given Alolan forms to Legendary Pokemon (that would make them Overpowered), the starters(why do this?) or Pokemon who have Mega Evolutions(the Mega Evolutions won't mesh with Alolan Forms), you still have over 650 Pokemon to work with. That is impossible without making the Nintendo Switch have the memory of a super-computer. Sadly, you have to accept that most of the Pokemon are never getting Alolan Forms.

So why not have a few Alolan forms from each generation? While I support the "melting pot" thesis(after all America and Hawaii in general are melting pots of culture and ecology), it would be hard to determine what Pokemon would work in which generation.By focusing on one generation alone, they can work with what they know.

Finally, the nostalgia factor. Yes, I am supporting the classic games here, but I am not a Genwunner. I'll get into a discussion in a later post. If Gnoggin's to be believed and the Pokemon Company's next Pokemon game, the one they will develop for the Nintendo Switch, is a Ratchet and Clank PS4 reboot of the entire franchise, which generation will they start off reworking in glorious 4K?

Yep, the original 151 of the Kanto Region. This is because Red/Blue/Green are the original O.G, in the immortal words of Zenmaster Blue. ;) Long fans of the series usually began their Pokemon careers training Butterfree or Pikachu in Viridian Forest, so it makes sense that this first wave of critters is the one most will connect with. While I love Mawile, Ralts, Lucario and Goomi, my first Pokemon love was Butterfree.

Now for the Good News: Nintendo's next console is not a console per se, but a dock for a handheld game system called the Nintendo Switch. In other words, you usually play it like a 3DS, but you can insert the device in a socket which is connected to your TV and you can connect a special controller or attach the button/joystick to a grip and play it like a Wii U console. They are going to develop Pokemon games for this device, which I hope I'll be able to afford in March 2017, when it comes out.

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